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panwithaplan

2
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A member registered May 03, 2018

Recent community posts

I just question how punishing players for playing your game for longer than 30sec could ever be called "balanced". It's the same reason so many mobile games are completely unplayable after the first hour. Your grace system easily creates the rarity you want and has some great potential, but as far as I'm aware the best gambling games revolve around getting the player playing as long as possible. Even the most rare card has no value if the reward hinges on the player landing that randomly rare chance 38+ times. I could see an easy solve for this by maybe shifting the requirements lower with each rarity so it feels remotely attainable instead of this vague ai-generated concept designed to practically never be seen. I'm not talking ease I'm talking fun.

Word to the wise slow burn is an understatement. Considering you get 3 rolls every 4 minutes it would take 2+ hours of rolling and getting the same girl every time to earn your "reward". So with a max of 32 tickets coming back the next day is barely rewarded.